Artist run moving image screenings. |
catch the 86 tram to stop 52 A programme of film and video work specifically using found-footage. In our day and age of reusing/recycling anything and everything in an attempt to keep the earth's demise at bay it seems apt to revisit an approach of making film work that has been with us for eons. Bruce Conner was the master at it in the 1950s using film of This programme adds a new twist to found footage film work. Each participating artist has supplied the original source footage of a work that has already enjoyed public screenings. The source footage is then passed onto another to be used as source footage for a new work. In true Dadaist style, selection of footage for each artist was randomly conducted using a numerical calculation thus taking away any choice for all involved. There lies the challenge.
You have decided to accept the invitation to make the video..." (second person: past, present, future)
"You have decided to accept the invitation to make the video, now you have to decide what to do with the material. When it comes to thinking about the material used to make a video work, what is left out is as important as what survived to the finished piece, you think." Paul RodgersPaulLouise Curham
sue.k. A sphere. A sphere that sits central to the frame of the screen. A sphere that travels at unfathomable speed in distant skies yet remains almost still to the human eye. And here in the limits of photography, a sphere that sits central in all 1,092 frames of the short source footage. To create movement and texture within the frame, which will allow a moment of interest to settle fleetingly on the remnants of making entailed for each of the 1,092, required dedication to each individual frame that will flicker before the eye. Richard Tuohy ‘Movement through a forested landscape is photographically ‘disrupted’
with ripples and waves in a theme and variations form.’ Steven Ball
A broadcast from the undergrowth. A transmission from the fields of
electrical and emotional energies imprinted on the landscape, recorded
in the water. Snatches of a disembodied voice were recorded,
subjective glimpses cut through the electrical crackle of the carrier
frequency on the monitor. A fragmented world of reconstructed space
and time in a claustrophobic environment beneath the canopy of trees. sue.k. A four-camera shot of a group of friends playing cards. Each camera is situated behind a player at a height that gives an overhead view of the action. The fractured imagery caused by the process used to capture the video adds to the unfolding action of the game. Entry by donation.
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